Skip to content
On this page

VisuApps

Elementary · Maths Learn interactively.

Numbers, arithmetic, shapes and measures for grades 1–4 — hands-on, with and without game modes

26 VisuApps
See the apps

All subjects App catalogue

Apps

All apps. Free in your browser.

Hundred Chart

Hundred Chart

A friendly marker chip hops across the hundred chart: +1 jumps one column right, +10 one row down — the column stays the same. The number cross shows every number's ±1 and ±10 neighbors with arrows, color buttons make the 2s, 5s, 10s and 11s rows light up live as stripes and a diagonal, and children paint their own patterns with free colors. This reveals that the chart is not just a list of numbers: position encodes place value — row = tens, column = ones.

Elementary · MathsTry it
Measuring Length

Measuring Length

A draggable ruler is placed against a pencil, book or table — and the app shows live what you read off versus how long the object really is. The classic mistake becomes directly tangible: the number at the back edge is only correct if the 0 sits at the front; otherwise the number trick back − front saves the day. The cm/m toggle turns unit conversion into a visible zoom change, and the estimation duel awards points for close guesses — estimate first, then measure.

Elementary · MathsTry it
Mental Math Tricks

Mental Math Tricks

Two empty number lines stacked on top of each other show the same addition task as animated jump arcs — path A and path B using different mental math tricks: stop at ten (34+6=40, then +2), tens + ones, helper task (+30, then −1) and give & take (47+29 becomes 46+30). Pick a task or build one with sliders, swap tricks and watch the equation build step by step below each line. Debunks the misconception that there is only ONE right way to calculate: all jump sequences land on the same number, and the child marks a favorite path with the heart.

Elementary · MathsTry it
Working with Money

Working with Money

A play shop with a real purse: prices are laid exactly with SVG coins and notes from 1 cent to 20 €, and a shopping list with stars guides the game. Change is worked out by adding on — the hops from €3.20 up to €5 become visible on a jump line. In free-play mode the child collects different ways of laying the same amount, and the compare duel of 5 × 1 cent versus 1 × 1 € refutes the misconception that many coins automatically mean much money. Decimal notation is read along gently: €3.20 = 3 euros and 20 cents.

Elementary · MathsTry it
Rounding & Estimating

Rounding & Estimating

A ball carrying the number sits on a hill between two rounding stations and visibly rolls to the nearer side — the 5 sits exactly on the peak and tips towards the bigger number. The rounding place is selectable (tens/hundreds/thousands); the original stays put as a little flag, because rounding does not really change the number. In estimate mode you first calculate with rounded numbers in your head and only then check the exact result. The Estimation Master game awards points for fast, close estimates against the clock.

Elementary · MathsTry it
Long Multiplication

Long Multiplication

Area model and written algorithm side by side: 23 · 14 is drawn as a true, proportional rectangle that splits at the tens into four colored partial areas — and exactly these partial products reappear as rows in the written method on the right. Tap a field and the matching row lights up (and vice versa). The app refutes the misconception that indenting the second row is a rule without a reason: it reveals the hidden 0, because that row multiplies by tens. In step mode the child types every row on the number pad.

Elementary · MathsTry it
Column Subtraction

Column Subtraction

Base-ten blocks and the written scheme side by side, always in sync: for 52 − 38 a tens rod visibly breaks into 10 ones, and only then can you really take away. The trap mode provokes THE classic misconception — just subtracting the smaller digit from the bigger one (8 − 2 = 6, so 26) — and refutes it with the blocks: really taking away yields 14, not 26. Take-away (regrouping) and adding-up are switchable methods, and in step mode the child taps the result digits itself.

Elementary · MathsTry it
Division with Remainder

Division with Remainder

Share cookies fairly: 17 ÷ 3 = 5 R 2 — the cookies fly around onto the children's plates, and whatever is left over stays visibly on the supply plate. Two modes show the two faces of division: sharing out (among 3 children — how many per child?) and grouping (3 each — how many children can be served?). In the game you bet on the remainder before each delivery order and collect stars. Refutes the misconception that the remainder disappears or belongs in the answer as “5.2” — it is its own number and always smaller than the divisor.

Elementary · MathsTry it
Doubling & Halving

Doubling & Halving

A folding mirror makes doubling visible: real counters on the left, their mirror image on the right — one tap and the image folds over and becomes real: 4 + 4 = 8. Halving is the way back: the set splits into two equal halves and one half returns into the mirror. Chain mode grows a bar tower (3 → 6 → 12 → 24 → 48) showing how fast doubling explodes. Refutes the misconception that odd numbers cannot be halved: 9 splits into 4 + 4 — and the leftover counter stays visibly lying in the middle.

Elementary · MathsTry it
Splitting Numbers

Splitting Numbers

Shake box meets number house: 5–10 counters tumble randomly into two trays with every shake, and each new split fills a floor in the number house. Counters can also be dragged or tapped across to hunt down missing floors — a full house earns a star. The big number sentence a + b = n shows with every throw: the parts change, the whole stays the same. This refutes the misconception that a number is just a counting word rather than a decomposable quantity.

Elementary · MathsTry it
Number Walls

Number Walls

A number wall you can touch: every brick is the sum of the two below it. In build mode the child types numbers into the bottom row and watches the wall fill upwards with animations; dragging two base bricks onto each other swaps them — and the top brick reveals that the middle brick counts twice. Six puzzle levels with fewer and fewer given bricks refute the misconception that walls can only be solved bottom-up: using minus, gaps can be deduced backwards from the top brick.

Elementary · MathsTry it

New ideas for your teaching.

Want to use these apps in your courses? Let’s find out what works for you.

Tell us what this is about

One form, three matters. We answer personally.

What is this about?

We show heyprof on your own material. Tell us what you teach and we will prepare the conversation around it.

Your details

Where do you teach? (optional)

What comes back

Only when something new for your subject is ready. You will first get a mail with a confirmation link — without that click we do not add you, and we discard the address after a few days. Every later mail carries an unsubscribe link.

What happens next

  • A confirmation to your address, right away.
  • An answer from us, usually within two working days.
  • No phone call, nothing passed on to third parties.

We use your details only to answer you. Privacy policy