Lumen principle — how light bounces off walls (3D)
A room with a window, a red and a green wall, rendered by path tracing: with 0 bounces only a hard patch of light, from one bounce the room brightens and the floor takes on the wall colours. Trace rays with a tap, change the sun and wall colours, noise versus averaging over time, proxy scene as a principle picture. Recreated, not Unreal Engine software.
Computer scienceTry it